Game Studio in one minute
From a question to the Brain to a closed milestone: see how people and agents build a game together.
Stop the slop. Make great games.
AI should make game developers better, not replace their taste. We build tools that keep people in the creative lead and hand the busywork to machines.
Vision
Every game developer and team, solo or studio, makes great games: made by humans, sped up by AI, never AI slop.
Mission
An open, local-first studio platform where AI analyses, tests, codes and mocks up, while people decide, design and play, together.
Goal
More quality, creativity and fun per working day, for everyone on the team.
- Humans lead: taste, vision and the final call stay with people.
- AI does the tedious work: reading, testing, boilerplate, quick mockups.
- Quality over volume: no slop; every output is reviewed and earned.
- Teams work together: shared memory, clear hand-offs.
- Work is fun: inspiring, creative, playful.
Each does what it's great at
AI & agents
- Analyse docs, feedback and playtests
- Write tests and code you review
- Build quick mockups to react to
- Remember what the team decided
You & your team
- Dream up the game and its feel
- Set the vision and the taste
- Design, draw, compose, play
- Make the final call
A peek through the windows
The Brain
Docs, code, art, runs and answers in one searchable memory. Ask anything; get answers with sources.
Agents & workflows
A starter crew in every project. Shape your own agents and workflows with an AI co-pilot.
Human in the loop
Agents ask, you decide. Mockups, choices and reviews land in one inbox for the whole team.
Planning & roadmaps
Vision, goals and milestones with done-criteria. Move tasks on the board, see every project on one roadmap, and let agents pick up the work.
Yours, wherever you work
Local-first
Runs on your own machine or server. Your data stays yours.
Platform independent
(any engine, OS, git host, model)
Extendable
(engine packs, agents, workflows, sources)
Team-first
Shared memory and clear hand-offs for the whole team.
Built and battle-tested by the makers of
Fernweh
Game makers, not just tool makers
We are Spark of Chaos, a game development company located in Nijmegen, The Netherlands. Creators of Kabonk! and Fernweh. We build this platform because we use it for our own games.
Rob
Game developer · Co-founder
"When I'm grown up, I want to be a game developer!"
Mathieu
Developer & designer · Co-founder
"Developer by day, designer by night."
Curious? Say hello.
Want early access, a demo, or just to talk shop about games and AI?