Behind the title floats the studio brain: a slowly turning constellation of docs, code, art, playtests and people, linked by glowing lines.

Local-first · open to extend

Game Studio

A platform for real game builders.

An open, local-first studio platform where AI analyses, tests, codes and mocks up, while people decide, design and play, together.

Drag to turn the brain · hover a node · click to ask

Watch the promo

Game Studio in one minute

From a question to the Brain to a closed milestone: see how people and agents build a game together.

Why we build it

Stop the slop. Make great games.

AI should make game developers better, not replace their taste. We build tools that keep people in the creative lead and hand the busywork to machines.

Vision

Every game developer and team, solo or studio, makes great games: made by humans, sped up by AI, never AI slop.

Mission

An open, local-first studio platform where AI analyses, tests, codes and mocks up, while people decide, design and play, together.

Goal

More quality, creativity and fun per working day, for everyone on the team.

  1. Humans lead: taste, vision and the final call stay with people.
  2. AI does the tedious work: reading, testing, boilerplate, quick mockups.
  3. Quality over volume: no slop; every output is reviewed and earned.
  4. Teams work together: shared memory, clear hand-offs.
  5. Work is fun: inspiring, creative, playful.
Working in harmony

Each does what it's great at

AI & agents

  • Analyse docs, feedback and playtests
  • Write tests and code you review
  • Build quick mockups to react to
  • Remember what the team decided

You & your team

  • Dream up the game and its feel
  • Set the vision and the taste
  • Design, draw, compose, play
  • Make the final call
The platform

A peek through the windows

Brain · Ask

The Brain

Docs, code, art, runs and answers in one searchable memory. Ask anything; get answers with sources.

Agents · Workflows

Agents & workflows

A starter crew in every project. Shape your own agents and workflows with an AI co-pilot.

Inbox

Human in the loop

Agents ask, you decide. Mockups, choices and reviews land in one inbox for the whole team.

Planning · Roadmap

Planning & roadmaps

Vision, goals and milestones with done-criteria. Move tasks on the board, see every project on one roadmap, and let agents pick up the work.

Built to last

Yours, wherever you work

Local-first

Runs on your own machine or server. Your data stays yours.

Platform independent

(any engine, OS, git host, model)

Extendable

(engine packs, agents, workflows, sources)

Team-first

Shared memory and clear hand-offs for the whole team.

Built and battle-tested by the makers of

Kabonk! Dyneria Fernweh
The team

Game makers, not just tool makers

We are Spark of Chaos, a game development company located in Nijmegen, The Netherlands. Creators of Kabonk! and Fernweh. We build this platform because we use it for our own games.

Rob

Rob

Game developer · Co-founder

"When I'm grown up, I want to be a game developer!"

Mathieu

Mathieu

Developer & designer · Co-founder

"Developer by day, designer by night."

Get in touch

Curious? Say hello.

Want early access, a demo, or just to talk shop about games and AI?